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| Posted on 3/24/06 at 09:04 PM | |
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These strats never work out like we write them up but we have to have a starting point. I believe very strongly in the bleed and want to have it for as long as possible at the start. Everyone knows they will be hitting center at the start. I'm sending 2 companies there to hold at beginning. If we have that chopper the entire round we have a good chance of winning. Numbers: BFCO = 1 Armor = 5 Alpha = 5 Bravo = 4 Charlie = 5 Air = 4 Spec = 6 Alpha can and will get to factory before they do. Airforce, I shouldn't need to tell you guys what to do. Kill **** and keep the planes off my armor. Everyone, YOU MUST HAVE WHISPERS, I do not want to here a ton of talk over CC. If you need someone to make a spawn point then whisper their channel. If you need a bombing run then whisper air force. If you need someone to move their vehicle then whisper their squad. [URL=http://imageshack.us] [/URL]Powder Fags 1. Spawn in two guys at main. Spawn closet to jet will take jet for drop on center island. The spawn that does not take the jet will get the fat cow into the air 2. Spawn drop on Center Island. Bravo squad leader will be piggy backing off your drop. Your squad will spawn in here and fight off initial assault. Once we have secured Center Island and Bravo has set up their D, you will act as a fast reaction force. At this point I will be able to see where their push is going to be. My thought is Center Island but their arrogance might send them to the rear at village or gas. You will need to secure a fast mover from center to react. Once you have died you will use your spawn chopper. You will be hoping all over the map so learn all flags. When I feel secure in our flags you may have some fun in the rear. Alpha Squad = Black 1. You will spawn in at main and take the nearest fast mover. Learn the quickest route to gas. Bravo squad leader will be piggy backing off of you for gas. I don’t want you to stop here. 2. You will drop off Bravo at entrance and his squad will cap flag gas station. You will not be stopping continue as fast as possible to three. 3. You will spawn in entire squad at factory. You must cap and secure. Learn this flag inside and out. You will have the APC for defense. You will be getting hit from west and north. Blowing the bridge would be a high priority. Have one support kit to re-supply your spec-ops guy. We will train under the assumption that friendly fire will be off for mines. Your APC driver should be an engineer to allow for mining of entrances. You can assume they will role down in force from farm with armor. Factory will be a hell of a fight. I will get you help just as soon as possible. I expect center to get hit early on and then I will try to roll support to you. If their armor column goes south, which I think it will because you WILL have this flag before they have farm, I will roll my armor directly to you. Always have someone alive if you lose the flag. I can not afford to wait for you to get back to this point. [URL=http://imageshack.us] [/URL]Bravo Squad = Yellow 1. You will be splitting your squad at start. One spawn leader will be piggy backing off of the Alpha FAV. You will be jumping out of jeep at gas. Squad leader plus two will cap and secure gas. The APC here will be yours. Use this APC from defense of both Gas and Village. It needs to be able to react quickly to either threat. Double layer C4 will be best defense for this flag along with mines on entrance. Learn the jump from the gas derrick down to roof of shed. 2. Your other two will piggy back off of armor column to secure and hold village. Enemy will either drop or come in from north on this flag. You must also be in position to secure armor if they go down. Once APC from this flag will be used by you and the other for 6th. The APC's are important here. You have to be able to quickly move between flags if needed. Also, each flag should have a FAV near by to respond to the other flag if needed. DO NOT, move to the other flag with the infantry unless ordered to do so. [URL=http://imageshack.us] [/URL][URL=http://imageshack.us] [/URL]Charlie Squad = Aurora Pink 1. You will piggy back off of Powder Fags squad from the jet drop for Center Island. If you lose this flag you will all be beheaded and we will play six men down. JK, but seriously, I don’t need to tell you the importance this flag holds. Learn all the ins and outs of this flag. MAN THE AA. [URL=http://imageshack.us] [/URL]Armor Idiots 1. You will have five peaces of armor. The tank, apc, and mobile AA from main. The one apc from village and the tank from center. 2. At the start you will roll your three peaces down to village and secure flag where you will also pick up two apc’s. 3. You will then move down to village where you will split into two groups of three and wait for orders. The split is to insure you don’t all get wiped out from the air. 4. At this point your tank from Center Island should be back to group up. I will be looking for their armor movements and send you out accordingly. Needless to say once you move from your two staging points you will once again group up. Do not talk to me about numbers. I have run round and round about the best way to do this. I CANNOT afford seven tankers roaming around together. I am firm believer in the bleed and I cannot afford to have only 2 guys at more than one flag. If we lose the bleed it is possible that one of the rear APC'S will move up to support you. I would love to have all the armor roaming together but that isn't going to happen without leaving a flag completely undefended. The numbers have to work out and I see no other way. It goes without saying that if the tank at the center island is engaged it would not pull back. The group up would take place once the center island is secure. As you move past village and gas I need you to lay some mine traps. I can’t afford an engineer at these flags for defense. Please see Bravo’s flags and look for my mine placement. I should not need to tell you the importance of staying aware of the air power. If you fail me you shall all have your left foot cut off and be destined to drive an automatic for the rest of your life. ____________________ From 100 to 100,000 Set-em Up Knock-em Down | ||
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